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| My Journey Through Every Hollow Knight: Silksong Ending |
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Gönderen: xtameembb - 25-08-2026, 10:40:05 - Forum: İlim
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![[Resim: 6a8a3ab8b3d9dced9c97424dWBeYiAWK07]](https://seogc.fp.ps.netease.com/file/6a8a3ab8b3d9dced9c97424dWBeYiAWK07)
I still remember the first time I reached the end of Hollow Knight: Silksong in 2026. I thought I had understood Hallownest's fate, but then a hidden Act 3 opened up and everything changed. Depending on my actions, quests, and the bosses I defeated before the credits rolled, I could unlock one of five different endings. Some of them were straightforward, while others demanded that I leave no stone unturned. A few even forced me to start a new playthrough because it was nearly impossible to see them all in one run. Below is what I learned after chasing every ending in the game.
How Many Endings Are There in Hollow Knight: Silksong?
There are five endings in Hollow Knight: Silksong, and each one has its own achievement or trophy. They range from normal and cursed outcomes to a true ending and an extra conclusion. The table below shows every ending I found.
Ending Name
Ending Type
Weaver Queen
Normal
Twisted Child
Cursed
Snared Silk
Bad
Sister of the Void
True
Passing of the Age
Extra
Failing to meet the unlock conditions for one ending often locked me into another. That was especially true once I discovered that some endings require reaching the hidden Act 3 of Silksong.
![[Resim: 6a867066110a0b2dd387a4903mlLRNtC07]](https://seogc.fp.ps.netease.com/file/6a867066110a0b2dd387a4903mlLRNtC07)
How to Get the Weaver Queen Ending
I earned the Weaver Queen ending, which is considered the normal ending, by defeating Grand Mother Silk and binding her at the end of Act 2. After I used the Threefold Melody to unlock the elevator in the Cogwork Core, I reached the final boss of a typical playthrough. Once she fell, I chose the prompt to Bind Grand Mother Silk. Hornet then bound her power to herself, and both she and the Citadel became wrapped up in silk. As Hornet remained in the silk bindings, she began to transform before the screen cut to black. It felt like a complete but strange conclusion.
![[Resim: 6a66a21988ad17b6d5a21630Z0ELjMJH07]](https://seogc.fp.ps.netease.com/file/6a66a21988ad17b6d5a21630Z0ELjMJH07)
How to Get the Twisted Child Ending
The Twisted Child ending is the cursed outcome. It also requires defeating Grand Mother Silk at the end of Act 2, but I had to be cursed beforehand through one of the Wish side quests. I nearly missed it because curing the curse or entering Act 3 would have locked me out.
To become cursed, I followed these steps:
Started the side quest called Rite of the Pollip.
Tracked down all Pollip Hearts and completed the Pollip Wish.
Found the Twisted Bud, an item located in Bilewater in a cradle made of vines.
Gave the Twisted Bud to the NPC Greyroot, a Witch located in Shellwood.
Agreed to help Greyroot after giving them the Twisted Bud.
Began the Rite of Rebirth Wish.
Allowed Greyroot to capture and ensnare Hornet.
Escaped the Chapel of the Witch.
After I completed those steps, Hornet's Silk and Needle weapon changed form, which told me a curse was lingering inside her. I then played through the rest of the game normally. I could have removed the curse by following the instructions of the character Pavo, but I kept it until Grand Mother Silk was defeated. That choice unlocked the Twisted Child ending and its unsettling cutscene.
![[Resim: 6a8a3abe9018fe67869f2d183SUxAF1w07]](https://seogc.fp.ps.netease.com/file/6a8a3abe9018fe67869f2d183SUxAF1w07)
How to Get the Snared Silk Ending
The Snared Silk ending may be the bad outcome, but it opened the door to Act 3. This was a continuation beyond Grand Mother Silk with more challenging bosses, extra levels, and far more for me to do. To unlock it, I had to complete the Silk and Soul Wish. That required four core items: The Hermit's Soul, The Maiden's Soul, the Seeker's Soul, and the Snare Setter. With those items, I talked to the Caretaker NPC in Songclave to craft the Needolin, an artifact that could help defeat Grand Mother Silk.
When I defeated Grand Mother Silk with the Needolin in my inventory, a Needolin option appeared alongside Bind. I picked the Needolin option against Grand Mother Silk to get the Snared Silk ending. That choice opened up The Abyss, the hidden third story Act.
![[Resim: 6a8a3ac111e9dbfd9cd6d9a9950XYWyM07]](https://seogc.fp.ps.netease.com/file/6a8a3ac111e9dbfd9cd6d9a9950XYWyM07)
How to Get the Sister of the Void Ending
The Sister of the Void ending is the true ending, and it only appears in Act 3. That meant I had to unlock the Snared Silk ending first. Act 3 was filled with dangerous enemies and far tougher areas, but the extra effort brought me closer to the true conclusion.
For the Sister of the Void ending, I followed these steps:
Reached Act 3 and worked through various objectives.
Defeated the boss Nyleth in the Grand Gate to get the Pollen Heart item.
Headed to the Sands of Karak area in Act 3.
Defeated the Crust King Khann boss and got the Encrusted Heart item.
Went to the Hunter's March area.
Defeated the boss Karmelita to get the Hunter's Heart item.
Started the Ritual at the Moss Grotto area.
Reached the end of the Red Memory to gain the Overbloom item.
Went to The Abyss area and defeated The Lost Lace boss.
There are plenty of hidden details in Silksong during the third Act that are easy to miss, but completing these goals helped me unlock the hardest ending in the game. The final boss of Act 3 demanded every skill and bit of effort I had.
![[Resim: 6a768b9f408e8adc8e3aa770O2sZFJYM07]](https://seogc.fp.ps.netease.com/file/6a768b9f408e8adc8e3aa770O2sZFJYM07)
How to Get the Passing of the Age Extra Ending
The final extra ending, Passing of the Age, also appears in Act 3 alongside Sister of the Void. To start reaching this outcome, I talked to the Fleamaster NPC in the Putrified Ducts once I was fully in The Abyss part of the story. Speaking to Fleamaster began the Ecstasy of the End Wish, which caused a platform to rise out of the water in the Putrified Ducts.
I pushed that platform until it reached the right end of the room. Then I used Hornet's grappling claw to launch upward onto some higher platforms. Climbing to the upper left brought me to a room full of mushrooms. There, I inspected a spot in the Moss Grotto to talk to someone named Mister Mushroom, who later appeared in the Bone Bottom section of the map.
Mister Mushroom showed up again in Far Fields, and then a few more times in the Grey Moore, The Slab, and Mount Fay areas. After seeing the character multiple times, I talked to them a final time at the top of the Choral Chambers to complete the Wish quest that began with Fleamaster. After that final conversation, I defeated the final boss of Act 3 to receive the fifth and additional conclusion. Unlike the others, unlocking this ending displayed a To Be Continued screen before the credits, which made me think there may be even more story still to tell.
![[Resim: 6a67f38bafcd5b8ec68cdde7fAviBWsJ07]](https://seogc.fp.ps.netease.com/file/6a67f38bafcd5b8ec68cdde7fAviBWsJ07)
Chasing all five endings in Hollow Knight: Silksong took time, patience, and at least one extra playthrough. Some outcomes were beautiful, some were grim, and the extra ending left me wondering what could come next. If you plan to 100% this game, keep careful track of which Wish quests you complete and be ready to enter The Abyss for the true and extra conclusions.
After unlocking every ending and truly mastering Silksong's toughest challenges, many players find themselves thinking about what to play next. Whether you are hunting for another atmospheric Metroidvania, grabbing a pre-order bonus, or just want to test a new title without overspending, it always pays to compare prices before hitting that purchase button. For those moments, taking a quick stop at DealNest can help you find the best deal across various games and accessories, so your next adventure starts without stretching your budget.
Spending dozens of hours chasing rare endings has a way of making you appreciate every little saving. A small discount on a new release or a sale on DLC can feel just as rewarding as discovering a hidden boss room. Whether you are stocking up on future playthroughs or simply treating yourself after such a long quest, checking for a solid deal before you buy is a smart habit. With the right price, you can keep your game library growing and get back to the excitement sooner.
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| Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast |
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Gönderen: xtameembb - 24-08-2026, 18:26:13 - Forum: İlim
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In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.
⚔️ At a Glance
Detail
Info
Boss
The Bell Eater
Location
Bell fast transport tunnels, Act 3
Quest
Beast in the Bells
Weak Points
Head and rear
Win Condition
Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job
Preparations
Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.
Crest Suggestions
? Reaper's Crest – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.
?️ Architect's Crest – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.
Tool Suggestions
Tool
Why It Helps
? Shakra's Rings
Ricochet around the room and hammer the Eater's weak spots multiple times.
? Fractured Mask
Provides a safety net against a fatal attack.
? Sawtooth Circlet
Damages nearby enemies with every cloak flap.
? Reserve Bind
Acts as emergency silk healing if Hornet runs dry during the fight.
? Conch Cutter
Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.
?️ Longclaw
Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.
? Plasmium Phial
Adds a temporary mask of health and can be reused before needing an Alchemist refill.
Silk Ability Suggestions
?️ Thread Storm – Excellent for high damage output on the Bell Eater's vulnerable areas.
? Sharpdart – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.
Boss Fight: The Bell Eater
![[Resim: 6a8b8c47816296ef8fa3adaaiI1POY6x07]](https://seogc.fp.ps.netease.com/file/6a8b8c47816296ef8fa3adaaiI1POY6x07)
Phase 1
The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.
The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.
Phase 2
In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.
This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.
Reunited with the Bell Beast
After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the Beastling Call.
![[Resim: 6a8b8c496c757f8454ceb9bcUNhiv6O407]](https://seogc.fp.ps.netease.com/file/6a8b8c496c757f8454ceb9bcUNhiv6O407)
The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.
Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using this price tracking tool makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.
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| What Counts for 100% Completion in Silksong and What Doesn't |
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Gönderen: xtameembb - 24-08-2026, 13:49:38 - Forum: İlim
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Tracking down a full completion run in Hollow Knight: Silksong can feel mysterious at first. The game does not openly explain what pushes its internal percentage higher, and many players only discover the system after obtaining a particular item. Once the Farsight item is found and placed inside Hornet's Bellhome, the current completion status becomes visible, but the exact requirements for the Completion achievement remain hidden. This guide walks through the categories that matter for a 100% run and clarifies which activities do not contribute.
![[Resim: 6a8a3ab273887a0a88423bae04rRVsp307]](https://seogc.fp.ps.netease.com/file/6a8a3ab273887a0a88423bae04rRVsp307)
In the original Hollow Knight, reaching 112% completion required collecting every Mask Shard, Vessel Fragment, Charm, Nail upgrade, equipment piece, and spell. Players also had to defeat progression-related bosses and clear miscellaneous challenges such as the Colosseum of Fools. Silksong follows a similar philosophy, though its own checklist has a few important differences.
As of the current version in 2026, the completion route remains focused on collectible categories rather than raw boss count. To earn 100% in Silksong, players must still find every stat increase item, every Needle upgrade, every ability including all Ancestral Arts and Silk Skills, every Crest, and every Tool in the game. Upgraded versions of base Tools are not counted separately, so acquiring the base Tool is enough.
![[Resim: 6a86463356f50b1925ca10cemE1SZptc07]](https://seogc.fp.ps.netease.com/file/6a86463356f50b1925ca10cemE1SZptc07)
The main difference from the original Hollow Knight is significant. Silksong does not require players to defeat every boss, nor does it require completing every Wish. The only bosses and Wish quests that matter for completion are those connected to one of the items on the checklist.
For example, the Broodfeast quest must be finished because it rewards the Longnail. The quest itself adds no percentage, but the Longnail does, so the quest becomes mandatory for a true 100% run. A similar rule applies to many side activities. Individual Fleas do not count toward completion, but finding 25 Fleas is one of the requirements to enter Act 3.
![[Resim: 6a8a3ab881e554656701e4884pwdmIMb07]](https://seogc.fp.ps.netease.com/file/6a8a3ab881e554656701e4884pwdmIMb07)
Progression goals follow the same logic. Players will not earn percentage for acquiring each piece of the Threefold Melody, nor does each collected Map provide any direct progress. However, because these objectives are required to reach Act 3, they are technically unavoidable on the road to 100% completion. In short, some tasks are mandatory because they unlock required items, even if the task itself does not move the percentage.
The table below summarizes what counts and what does not.
Category
Counts toward 100%?
Notes
Farsight item
No direct percentage
Unlocks the completion display in Bellhome
Stat increase items
Yes
Every one must be collected
Needle upgrades
Yes
All Needle upgrades are required
Abilities
Yes
Includes Ancestral Arts and Silk Skills
Crests
Yes
Every Crest is required
Tools
Yes
Base Tools count; upgraded versions do not add separately
Bosses
Only if tied to an item
Defeating every boss is not required
Wish quests
Only if tied to an item
Completing every Wish is not required
Individual Fleas
No
25 Fleas are needed for Act 3 progression
Threefold Melody pieces
No direct percentage
Required to reach Act 3
Maps
No direct percentage
Required for progression
![[Resim: 6a8a3abae3987355496617e53qj3kDXg07]](https://seogc.fp.ps.netease.com/file/6a8a3abae3987355496617e53qj3kDXg07)
![[Resim: 6a8a3abd0b2037b69538a9ffgNILfOzi07]](https://seogc.fp.ps.netease.com/file/6a8a3abd0b2037b69538a9ffgNILfOzi07)
Players looking to 100% Silksong should therefore focus on collecting every permanent upgrade and Tool rather than trying to clear every boss or complete every Wish. Keeping track of the Farsight display can help confirm whether a missing percentage is tied to a stat item, an ability, a Crest, or a Tool. The system rewards thorough exploration, but it does not punish players who leave optional bosses or side Wishes unfinished unless those activities guard a completion item.
A full completion journey still requires careful attention. The list of required collectibles is broad, but the distinction between direct percentage and mandatory progression is useful. By locating the Farsight item early and placing it in Hornet's Bellhome, players can monitor their status and plan routes through Act 3 more effectively. The path to 100% is not simply a boss rush. It is a scavenger hunt through every upgrade category, with a few progression roadblocks that must be cleared along the way.
For players who find this kind of meticulous completion tracking satisfying, the hunt doesn't have to end with Silksong. Many similar action-platformers reward the same level of thorough exploration, and building a library of such games can quickly add up. If you're looking to expand your collection without overspending, checking out the cheapest steam keys at DealNest is a smart way to pick up new adventures for less.
After you've finally hit that 100% mark in Hornet's journey, having a few more games lined up at a budget-friendly price keeps the momentum going. Whether it's revisiting other metroidvanias or tackling entirely different completion challenges, saving on the games themselves just makes the next 100% run even sweeter.
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| I Ranked Every Silk Skill In Hollow Knight: Silksong |
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Gönderen: xtameembb - 24-08-2026, 13:18:30 - Forum: İlim
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I have been tearing through Pharloom since Hollow Knight: Silksong settled into its 2026 release rhythm, and the Silk Skills remain one of the most misunderstood parts of Hornet's kit. Silk is your healing resource, but when you have spare silk, you can spend it on a powerful Silk Skill. There are six Silk Skills in total, and each one can change how you approach exploration, crowd control, and boss fights. Here is my ranking of every Silk Skill, based on boss pressure, mobility, consistency, and how much trouble it saves me.
Rank
Silk Skill
Best Role
My Take
6
Silk Spear
Frontal burst
Good early, outclassed later
5
Rune Rage
Screen AOE
Great in dense rooms, inconsistent elsewhere
4
Pale Nails
Homing missiles
Reliable while dodging
3
Thread Storm
Defensive AOE
A panic button for close fights
2
Sharp Dart
Invulnerable dash
Damage plus dodge in one
1
Cross Stitch
Counter
The best boss fight tool
6. Silk Spear ?️
![[Resim: 6a8a3abcc9ab9d1c12fc301eoQ2qbIqX07]](https://seogc.fp.ps.netease.com/file/6a8a3abcc9ab9d1c12fc301eoQ2qbIqX07)
I unlocked Silk Spear first, and for the opening hours it felt like a huge upgrade. Hornet throws her Needle forward with power and deals about triple the damage of a normal attack. But that is where my praise ends. The skill cannot be aimed, so fast enemies can slip out of the way, and the recovery leaves Hornet open from other angles. Later, the Ancestral Art called Clawline makes this skill feel redundant. Clawline also throws the Needle forward, but it carries Hornet to the enemy she hits, which is safer and more useful. I have started leaving Silk Spear off my loadout as soon as that tool shows up.
5. Rune Rage ?
![[Resim: 6a8a3ac634be3ca204d34f09bvSCiZsG07]](https://seogc.fp.ps.netease.com/file/6a8a3ac634be3ca204d34f09bvSCiZsG07)
Rune Rage is my favorite skill for one very specific job: clearing a room packed with enemies. I unlocked it in The Slab, and when I use it, Hornet summons a cluster of runes around the room. They group up over enemies and explode after a short delay, which is perfect for airborne foes and on-screen crowds. The problem is consistency. The hardest enemies sometimes move sporadically and escape before the runes land. I still bring Rune Rage into dense areas, but I never trust it as my only answer in a boss fight.
4. Pale Nails ✨
![[Resim: 6a8a3acf3bfbdb2378a8ab08Ixl1CU4h07]](https://seogc.fp.ps.netease.com/file/6a8a3acf3bfbdb2378a8ab08Ixl1CU4h07)
Pale Nails looks simple, and honestly, that is the point. It summons three thin nails behind Hornet. When I slash with her Needle, they fly off in different directions. The real value is that the nails track and home in on the first enemy they find. That makes Pale Nails one of the easiest Silk Skills to use while I am focused on dodging. I do not have to line up a perfect shot. I can slash, back off, and let the nails do the work. It will not solve every problem, but its low effort and reliable tracking make it a solid mid-tier choice.
3. Thread Storm ?
![[Resim: 6a8a3ad9ebd15b379c831f51otf2Y6IX07]](https://seogc.fp.ps.netease.com/file/6a8a3ad9ebd15b379c831f51otf2Y6IX07)
Thread Storm is the panic button I keep ready when a fight gets too crowded. It creates a massive AOE around Hornet that knocks back close enemies and can even stop many projectiles. I have used it to survive ambushes and messy rooms where I would otherwise die. The catch is real: Hornet cannot move for a short moment after the skill ends, so you need to time it carefully. Still, for defensive power and breathing room, Thread Storm is close to irreplaceable in my kit.
2. Sharp Dart ⚡
![[Resim: 6a8a3ae1b3d9dced9c97428dEwT1oFJs07]](https://seogc.fp.ps.netease.com/file/6a8a3ae1b3d9dced9c97428dEwT1oFJs07)
I slept on Sharp Dart at first because it costs silk, and silk is precious for healing. Then I started fighting bosses where every inch of movement mattered, and it completely won me over. Sharp Dart turns Hornet into a sharp spike that rushes forward, pierces enemies, and deals big damage. More importantly, Hornet becomes invulnerable during the move. That gives me one of the few ways to gain invincibility frames in the entire game. I use it as a dodge that also damages anything in the way. It makes Hornet even more mobile, and it has saved me from countless horrific boss attacks.
1. Cross Stitch ?️
![[Resim: 6a8a3ae93bfbdb2378a8abd6b9rRMDpm07]](https://seogc.fp.ps.netease.com/file/6a8a3ae93bfbdb2378a8abd6b9rRMDpm07)
Cross Stitch is the best Silk Skill in Hollow Knight: Silksong, and I do not think it is close. Many Silk Skills give Hornet extra offense, but Cross Stitch adds an entirely new mechanic: a counter. If I time it well, Hornet blocks an enemy attack and strikes back for massive damage. I have used it to negate boss hits and punish the worst attacks in the game. Taking a single hit in Silksong can end a fight, so the ability to remove damage while dealing damage is invaluable. Against many enemies and even major bosses, Cross Stitch turns terrifying encounters into manageable duels. It is the one Silk Skill I cannot imagine leaving behind.
After testing all six Silk Skills across Pharloom in 2026, my loadout almost always includes Cross Stitch, Sharp Dart, and Thread Storm. The others have their moments, but these three give me damage, mobility, defense, and a counter that can change an entire fight. If you are low on silk, prioritize healing first, but when you have spare silk, these are the skills worth spending it on.
If you are excited to try these Silk Skills for yourself, you might want to keep an eye on the game's price before buying. Deals on Hollow Knight: Silksong come and go quickly, and grabbing it during a discount can leave you with spare cash for another indie gem or a future DLC.
That is why I always check this price tracking tool before making a big purchase. It helps me spot price drops and jump in when the game is cheapest, so I can spend more time mastering Cross Stitch and less time worrying about missing a sale.
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| Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles |
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Gönderen: xtameembb - 24-08-2026, 12:40:36 - Forum: İlim
- Yanıt Yok
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In Hollow Knight: Silksong, Crests are not just shiny trinkets — they are the backbone of Hornet's entire kit. Seriously, picking the right Crest can make a brutal boss feel like a walk in the park, while the wrong one can leave you tearing your hair out. Each Crest changes your basic melee attacks, dictates the color-coded slots you have for tools, and often brings a special twist like life steal or drill strikes. Whether you're a speedrunner, a support player, or someone who just wants to bonk bosses into next week, there's a Crest for you. Here's the lowdown on all seven Crests discovered so far as of 2026, including where to find them and what makes each one tick.
![[Resim: 6a8b8c3349096ba7d003106cOZUMHrft07]](https://seogc.fp.ps.netease.com/file/6a8b8c3349096ba7d003106cOZUMHrft07)
Crest
Starting Slots
Specialty
Hunter
1 White, 1 Red, 1 Yellow, 1 Blue
Balanced
Wanderer
2 Yellow, 1 Red, 1 White
Speed/support
Reaper
1 White, 1 Red, 1 Yellow, 1 Blue
Heavy combat, silk gain
Beast
1 White, 2 Red
Life steal
Witch
1 White, 1 Red, 1 Blue
Twisted Root life steal
Architect
3 Red
Drill attacks, craft tools
Shaman
2 Blue
Triple Silk Skills
? Hunter Crest — The Default Option
The Hunter Crest is the one you wake up with, no farming or key required. It's balanced, giving Hornet one slot each for white, red, yellow, and blue tools. That's handy for learning the ropes. The catch? Its diagonal downward attack can feel a bit wonky during tight platforming bits, so don't be surprised if you whiff a pogo or two. Still, it's a dependable all-rounder until you find something spicier.
![[Resim: 6a8b8c39b43abbb6c306342eLQDRvF1p07]](https://seogc.fp.ps.netease.com/file/6a8b8c39b43abbb6c306342eLQDRvF1p07)
?️ Wanderer Crest — Speed & Support
To snag this one, you'll need to head beneath Moss Grotto and unlock the Bonegrave with a Simple Key. Pebb in Bone Bottom sells one, but at 500 Rosaries it's a real grind early on. Honestly, waiting until you've banked some Rosaries is the smart play. Once inside, head west and follow the path to claim the Wanderer Crest. It kicks off with two yellow slots, one red, and one white, making it a dream for support-focused builds that lean on speed and utility.
![[Resim: 6a8b8c42c8a6ab3ea17a5144Sf9q7XpD07]](https://seogc.fp.ps.netease.com/file/6a8b8c42c8a6ab3ea17a5144Sf9q7XpD07)
⚔️ Reaper Crest — Silky Smooth
When you reach Greymoor, make a beeline for the far west and the Chapel of the Reaper. Clear the arena fight, climb to the top, and the Reaper Crest is yours. This one is much more combat-focused, dishing out heavy strikes and boosting the silk you build from defeated enemies. Its starting slots mirror the Hunter — a balanced set — but the downward strike is way easier to pull off. If pogo-jumping over spikes is your jam, the Reaper Crest is a solid pick.
![[Resim: 6a8b8c447c42e996437a6f0aw3hWtKob07]](https://seogc.fp.ps.netease.com/file/6a8b8c447c42e996437a6f0aw3hWtKob07)
? Beast Crest — Life Stealer
The Beast Crest waits in Hunter's March, at the Chapel of the Beast along the southeastern passage of that gnarly area. You'll need to beat the Savage Beastfly first. It starts with one white and two red slots, and later upgrades add yellow but no blue. The real draw here is the life-stealing ability: Hornet can go berserk and heal by attacking enemies. For aggressive players who hate backing off, this Crest is a total game changer.
![[Resim: 6a6a96da6b3e200410a579f4fxdr1cac07]](https://seogc.fp.ps.netease.com/file/6a6a96da6b3e200410a579f4fxdr1cac07)
? Witch Crest — Act 2 Exclusive
This one's locked behind Act Two, and it's no quick pickup. You'll need to finish the Wishes 'Rite of Rebirth' and 'Infestation Operation,' which form the Twisted Root questline across Shellwood and Greymoor. After both are done, head back to Greyroot in Greymoor to receive the Witch Crest. It starts with one white, one red, and one blue slot, with room to add more blue and red later. The ability to summon Twisted Root extensions and steal life from enemies is as creepy as it is useful.
![[Resim: 6a8b8c4d7fdbb775a684cfe03oOlmBjL07]](https://seogc.fp.ps.netease.com/file/6a8b8c4d7fdbb775a684cfe03oOlmBjL07)
?️ Architect Crest — Twisted Mind
Head east of the Underworks area to find the Twelfth Architect, who'll sell you the Architect's Key for 110 Rosaries. Keep in mind you need at least 25 tools in your inventory before he'll even consider it. Take that key to the northern part of The Cauldron, unlock the Chapel of the Architect, and claim your prize. The Architect Crest turns Hornet's needle into a drill and lets her craft tools on the fly by spending Silk. It starts with three red slots, with upgrades adding two blue and two yellow — pure damage, no fluff.
![[Resim: 6a8b8c5358eb79b18c4f330eCzNbcier07]](https://seogc.fp.ps.netease.com/file/6a8b8c5358eb79b18c4f330eCzNbcier07)
?️ Shaman Crest — Silk Skills Galore
Last but not least, the Shaman Crest only shows up in Act Three. After unlocking Silk Soar, head to the specified spot, run right a screen, and break through to a higher platform just below the ceiling light. Follow the path over spikes, drop down, and dive into a deep pit to find it. Its big selling point? You can equip three Silk Skills at once, each slightly empowered. The trade-off is just two blue slots, so plan your loadout carefully.
![[Resim: 6a8b8c59598f780a85208c17u9WWJ7X107]](https://seogc.fp.ps.netease.com/file/6a8b8c59598f780a85208c17u9WWJ7X107)
So that's all seven Crests uncovered so far in Hollow Knight: Silksong. Each one can flip the script on how Hornet plays, so don't be shy about experimenting. Whether you're after speed, life steal, drill attacks, or triple Silk Skills, Pharloom has you covered — if you're willing to hunt them down. Now get out there and claim them all. ?️
Before you dive into Pharloom and start tracking down every Crest, it's worth making sure you've got the game in your library at the best possible price. With a title this anticipated, prices tend to fluctuate quickly — especially around launch windows and seasonal sales. If you're looking to grab Hollow Knight: Silksong without overpaying, keep an eye on the latest game deals today to catch discounts the moment they drop. You never know when a solid price cut might appear, and every saved coin is another step toward those expensive tool upgrades.
Happy hunting, and may your Silk meter always be full.
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| All Seven Crests in Hollow Knight: Silksong and How to Get Them |
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Gönderen: xtameembb - 24-08-2026, 09:35:24 - Forum: İlim
- Yanıt Yok
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I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do.
Quick Crest Summary
#
Crest
Location
Main Benefit
1
Crest of the Wanderer
Bone Bottom
More critical hits at shorter range
2
Crest of the Beast
Hunter's March
Life-stealing savage attacks
3
Crest of the Reaper
Greymoor
Heavy slower attack plus extra silk drops
4
Crest of the Witch
Shellwood questline
Infestation transformed into crest
5
Crest of the Hunter Upgrade
Weavenest Atla
Base crest upgrade; possible Vesti Crest
6
Crest of the Architect
Underworks
Tool-related crest reward
7
Crest of the Shaman
Ruined Chapel
Final crest tied to Act 3 and Silk Soar
Crest #1: Chapel of the Wanderer
I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside.
After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds.
Crest #2: Chapel of the Beast
Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive.
I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey.
Crest #3: Chapel of the Reaper
On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper.
This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources.
Crest #4: Witch Crest
This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is:
Enter Bilewater through the Whispering Vaults and find the Twisted Bud.
Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth.
After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor.
Find Yarnaby in Greymoor.
Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines.
Return to Yarnaby and finish the quest.
Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable.
Crest #5: Hunter Crest Upgrade
Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest.
If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has.
Crest #6: Chapel of the Architect
Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress.
Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine.
Crest #7: Chapel of the Shaman
This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities.
In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game.
If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves.
Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the cheapest steam keys available before you set off into the depths of Pharloom.
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| My 2026 Run Through the Great Taste of Pharloom for the Pale Oil |
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Gönderen: xtameembb - 24-08-2026, 06:06:47 - Forum: İlim
- Yanıt Yok
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Let me tell you, upgrading my nail in Hollow Knight: Silksong has been a ride. As of my 2026 run, the third Pale Oil still isn't just sitting around waiting for you—Mergwin locks it behind one of those sprawling Wishes, the Great Taste of Pharloom. I found the quest-giver in the Choral Chambers, that room on the left side of the map with the little building-like figures drawn in. It's northwest of the Citadel Spa and just west of Cogwork Core. When I reached Mergwin on the far right, I had to smack the Pale Oil container first. Then I accepted his grocery list: five items for his master. The list looked innocent enough.
![[Resim: 6a8b8c3a9e5474b1d894d16eMKMIRho107]](https://seogc.fp.ps.netease.com/file/6a8b8c3a9e5474b1d894d16eMKMIRho107)
Item
Where to Grab It
My Honest Vibe
? Mossberry Stew
Mosshome, Moss Druid
easiest of the bunch
? Vintage Nectar
Greymoor, Halfway House
ants. so many ants
? Pickled Muckmaggot
Sinner's Road kitchen boss
cooking chaos
? Crustnut
Sands of Karak
platforming pain
? Courier's Rasher
Bellhart, timed delivery
don't get hit
How I Found the Mossberry Stew
The Mossberry Stew was a nice warm-up. You need to have finished the Berry Picking quest. If you did it ages ago like me, you can just pop back to the Moss Druid in Mosshome. I took the shortcut elevator up from Bone Bottom, went up to the room where I got the Silkspear art, and kept right until her room. A quick chat and the stew slid into my inventory. No fuss, no boss, just... stew.
![[Resim: 6a8b8c417035509fb0b8c26cZdwJccs407]](https://seogc.fp.ps.netease.com/file/6a8b8c417035509fb0b8c26cZdwJccs407)
How I Found the Vintage Nectar
Then I headed back to Greymoor, because Creig at the Halfway House knows his fancy drinks. He demanded 480 Rosaries—steep, but I paid. Of course, he “forgot” to mention the basement was basically an ant convention. Once I reached the cellar and touched the vintage on the shelf, Hunter's March sent in the cavalry: Skarrlid, Skarrwing, Skarr Scout, Skarr Stalker, Spear Skarr, Skarrgard. Two waves of them. I had to wipe them all out before the Vintage Nectar finally let me collect it. On my way out, I definitely gave Creig a piece of my mind—someone should really call the health inspector!
![[Resim: 6a8b8c47260088da627eaf98AZb1tHkh07]](https://seogc.fp.ps.netease.com/file/6a8b8c47260088da627eaf98AZb1tHkh07)
![[Resim: 6a8b8c50d8e9122308f67d6bXoeyEgk207]](https://seogc.fp.ps.netease.com/file/6a8b8c50d8e9122308f67d6bXoeyEgk207)
How I Found the Pickled Muckmaggot
This one sent me back to Sinner's Road. If you haven't found it, the best route is via the exit at the top-right above the Halfway House in Greymoor. Inside, I went all the way right to a dead-end, used a double jump to get into the walls, then wall-climbed into the next room. Pro tip: open the shortcut on the left as soon as you can, because the next room is a boss fight.
![[Resim: 6a8b8c59a7a32b61a6a4b93a5K8JOO6r07]](https://seogc.fp.ps.netease.com/file/6a8b8c59a7a32b61a6a4b93a5K8JOO6r07)
I rang the gong and faced the two lesser cooks first. Then Disgraced Chef Lugoli wrapped up the second and third parts. Honestly, I won't sugarcoat it—the chef had me scrambling. I learned to stay under the lesser cooks and dash behind them. Against Lugoli, I kept to the center, stayed grounded, and in the second phase I stood beside where he surfaced from the maggots. If the maggots clipped me, I healed after dashing under Lugoli to the far side.
How I Found the Crustnut
The Crustnut sounds like a snack, but it's a whole ordeal. It's in the Sands of Karak, an optional area you've walked past on the Blasted Steps but can't access without at least the Clawline. The entrance sits above the Pinstress's home on the west side, so I had to defeat the Great Conchflies first.
![[Resim: 6a8b8c629e802647adb5c813ajGt7etv07]](https://seogc.fp.ps.netease.com/file/6a8b8c629e802647adb5c813ajGt7etv07)
Then came the platforming—northwest through difficult but straightforward jumps to a tall vertical chamber. I highly recommend doing three things before pushing deeper: buy the map from Shakra on the second left from the bottom, knock down the giant red spike to open a shortcut back to Blasted Steps, and reach the east bench to move your checkpoint closer. That place is not a backtracking playground.
![[Resim: 6a8b8c6fd8e9122308f67ef8fz4sUj3q07]](https://seogc.fp.ps.netease.com/file/6a8b8c6fd8e9122308f67ef8fz4sUj3q07)
When I was ready, I climbed the vertical chamber, broke the coral crystals to reveal a chamber to the left above Shakra's map spot and below the Coral Tower road. My only real goal was to keep heading west until there was nowhere left. The Crustnut was waiting at the end of that long, spiky road.
How I Delivered the Courier's Rasher
This is the one I saved for last, and it's basically the White Flower quest on a timer. Tipp and Pill in Bellhart start you off, but first I made sure My Missing Courier and My Missing Brother were done. I equipped Silkspeed Anklets and used Flea Brew before talking to them—every second counts.
![[Resim: 6a8b8c7d313207ab9690f96cxgT1cCd907]](https://seogc.fp.ps.netease.com/file/6a8b8c7d313207ab9690f96cxgT1cCd907)
The moment I chatted with them, the timer started. I could pause it by opening either menu fully, but I mostly kept moving. My route in ten steps: right to the end of Shellwood before the bench; ascend to Blasted Steps; go right to where I met Shakra, then ascend to the room before Last Judge; use the left wall to skip the driznit; sprint through Last Judge's arena ignoring enemies; race right through the Grand Gate to the platform chamber; climb the platforms through Choral Chambers to the Terminus sign; sprint right using the floor shortcut; take the exit at the top left, then the second alcove on the right; and finally run right using levers to reach Mergwin. I stayed careful—walls hurt, enemies hurt, and I jumped over threats with Clawline. It was tense, but delivering all five at once saved me a trip.
Rewards for Completing Great Taste of Pharloom
When I handed over the Courier's Rasher with the other four, Mergwin made that gelatinous dessert for his master. The cutscene was a lot, but once it finished, he gave me the Pale Oil from the pedestal on his right.
![[Resim: 6a8b8c851a613bb4f6c73e8ebiwXPkUE07]](https://seogc.fp.ps.netease.com/file/6a8b8c851a613bb4f6c73e8ebiwXPkUE07)
Then it was back to the Pinmaster in Bellhart to put that oil to use. My nail gained a full level of sharpness, boosting both regular attacks and nail arts. Worth it? Absolutely.
That kind of payoff is exactly why I keep coming back to Silksong—every quest, no matter how frustrating, feeds into a bigger sense of progression. Between the map purchases, upgrades, and countless deaths, the game rewards patience. And with so many hours of content waiting in Pharloom, it is genuinely one of those games you want everyone to experience.
If you have been holding off on starting your own journey, now is a good time to pick it up. Prices for the game vary depending on the platform and region, so I always suggest doing a quick game price comparison before committing. DealNest makes that easy by checking prices across multiple stores at once, letting you focus your energy on the quests ahead instead of hunting for deals.
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| Hollow Knight: Silksong – Grand Mother Silk Boss Strategy and Extended Ending Guide |
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Gönderen: xtameembb - 23-08-2026, 02:50:18 - Forum: İlim
- Yanıt Yok
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At the end of Act 2 in Hollow Knight: Silksong, players finally come face to face with the Grand Mother Silk, the towering weaver whose threads hold the Citadel together. After defeating Lace in The Cradle and unlocking a short side path with a bench and elevator, the real test begins. How should a player prepare for one of Pharloom's most punishing duels? The answer lies in careful crest selection, a well-stocked tool pouch, and a clear understanding of the boss's two distinct phases.
Crest Suggestions
Two crests stand out for this fight. The Architect's Crest lets Hornet make full use of traps and Shakra's Rings, though it disables special silk abilities. That trade-off can be worth it for players who enjoy controlling space. The Reaper's Crest, by contrast, slows movement while increasing the weight of every attack. It rewards patience and planning: a well-timed heavy hit can stagger the boss more quickly than a flurry of light strikes. Which crest suits the fight better? That depends on whether the player prefers area control or burst damage.
Tool Suggestions
Tool
Effect
Shakra's Rings
Ricochet around the arena, hitting the boss multiple times.
Flea Brew
Speeds up movement and attack frequency.
Plasmoid Phial
Adds temporary blue mask health.
Pollip Pouch
Adds poison to attacks to whittle down the boss.
Fractured Mask
Saves Hornet from one otherwise fatal critical attack.
Phase 1: Cross-Silk and Weaving Pins
Phase one introduces the majority of the Grand Mother Silk's attacks. The most dangerous is the cross-silk attack that sweeps across the screen. Players should double jump and glide over the threads, but only after the threads flash. Jumping too early can leave Hornet tangled in the silk, and if that happens, the boss will grab her and deliver a nearly deadly finisher. The timing question is simple: do not jump until the flash.
Large weaving pins also appear. They rotate in the air before either embedding into the ground or flying horizontally across the arena. The direction is telegraphed by the way the pins turn, and they launch once the boss lowers her hand. Players should find the gaps quickly and use a swift step or midair grapple to avoid horizontal pins. Ground-embedded pins deal no further damage and can be stepped through safely. Stagger the boss twice to move into Phase 2.
Phase 2: Falling Rocks and Claw Lunges
When the Grand Mother Silk falls off screen, it can feel like victory, but that relief is premature. Rocks soon fall from the sky, and the boss reappears angrier than before. Dust on either end of the arena signals incoming boulders, so players must watch both edges while dodging. The boss also gains a lunge claw attack: a small sound and a flick of her hand precede a fast dive at Hornet's last position. Jump and glide over the boss, while keeping an eye on falling boulders.
Falling pins glow again, but this time they can be used as platforms. Once a pin is embedded in the ground, it deals no further damage, so pogoing off it can help avoid the boss's slash lunge. Stagger the Grand Mother Silk two final times to open the Bind prompt. Binding the boss ends the fight and triggers a cutscene: the Citadel falls but is held by white silk threads, indicating that Hornet has become the new Grand Mother Silk and continues the silken curse across Pharloom. The fight also unlocks Steel Soul mode, Silksong's hardcore setting with no rebirths and permanent death.
Extended Ending Requirements
For players chasing the second ending, preparation starts long before the boss fight. The requirements are extensive: complete all available wish board side quests, awaken the Second Sentinel, move the Flea Caravan to the lake area in the Putrified Ducts by finding at least 22 fleas, finish Shakra's wish, and finish the Wish for the Shamans. Only then can the alternative route be attempted.
Before defeating the Grand Mother Silk once more, the player must speak to the Shaman hiding on the left to affirm the second ending. The boss fight follows the same steps, but this time the player uses the Needolin instead of Bind. As the battle closes, threads ensnare the Grand Mother Silk. When she grabs Hornet to drag her down, Lace appears and rescues her before falling alongside the boss. The Citadel begins to crumble, but black threads take over instead of white, hinting at a darker outcome. This ending unlocks Act 3, tasking players with saving all of Pharloom from their own misguided help. Both endings grant achievements: Weaver Queen and Snared Silk.
Could a simple tool choice or a poorly timed jump change the fate of Pharloom? In the Grand Mother Silk's arena, every second matters. With these strategies, players can face the weaver queen with confidence and decide which thread of fate to pull.
Mastering the Grand Mother Silk is the kind of milestone that lingers long after the screen fades to black. Whether players are chasing the extended ending or gearing up for the permanent-death challenge of Steel Soul mode, each victory sets the stage for another run through Pharloom's twisted corridors. The sense of accomplishment is real, and the desire to replay — or share — the experience only grows.
For those ready to dive back in, perhaps on a different platform or with a fresh save file, it pays to plan ahead. Comparing storefront offers before buying can save a few coins for the next adventure, so take a moment to check game prices and make the most of every run.
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| A Player's Guide to Surviving Groal the Great in Hollow Knight: Silksong |
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Gönderen: xtameembb - 22-08-2026, 23:39:31 - Forum: İlim
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Every player who descends into the Bilewater region of Pharloom eventually learns a simple truth: Groal the Great is less a test of skill and more a test of stubbornness. The journey to his arena is long. The maggot water stings. The minions waste time. And then the giant frog-like boss lands, deals two masks of damage with a single hit, and forces even the calmest wanderer to reconsider every life choice that led them there. In 2026, after countless updates and community experiments, the fight still feels like a cruel joke told by the depths of Bilewater. But there is a way through it.
Finding the Fight and the Hidden Bench
Groal the Great is located in the Bilewater region, one of the most painful places to explore in all of Pharloom. A player who approaches from the Putrified Ducts gets two immediate advantages: a much shorter run back after every death and a chance to find the Wreath of Purity, which temporarily protects against the downsides of maggot water. That item alone changes the rhythm of the Groal fight.
![[Resim: 6a88e928deacc4fdf9b093a1Y0mu3ybJ07]](https://seogc.fp.ps.netease.com/file/6a88e928deacc4fdf9b093a1Y0mu3ybJ07)
Many players, however, stumble into Bilewater from the southern entrance before they know better. For those stubborn wanderers, the most important task is to unlock the hidden bench. The route is not obvious, but it saves an enormous amount of time.
Continue up Bilewater until a right-hand corridor opens.
Move through that corridor into the next room.
On the far right side of the room, drop into the corner until a hidden path leads into a vat of maggots.
Swim right.
Fall into the narrow tunnel that drops down to the bench.
![[Resim: 6a88e93563a8af89ec670448FKkoPiPw07]](https://seogc.fp.ps.netease.com/file/6a88e93563a8af89ec670448FKkoPiPw07)
Even with the bench, a player still has to climb up one room, cross right, and cross left in a small gauntlet to reach Groal. It is not pleasant, but it beats replaying the entire region.
![[Resim: 6a88e94b8ebe4a1d3e954a52Y3wQGe2z07]](https://seogc.fp.ps.netease.com/file/6a88e94b8ebe4a1d3e954a52Y3wQGe2z07)
Two Builds for One Unpleasant Frog
At the bench, a player can assemble a proper plan. The community has settled on two reliable strategies for Groal, though both demand patience and a decent supply of traps.
Name
Crest Required
Strategy
Upside
Downside
Rapid-Fire Trap Strategy
Architect
Fight the mobs normally, then rapid-fire traps at Groal from the maggot waters.
Almost immune to damage against Groal.
Struggles with mob enemies and is extremely cost-heavy for failures.
Pogo Strategy
Wanderer or Witch
Pogo off mobs and Groal, stay above the water as long as possible, then use remaining traps to finish.
Better cost-effectiveness and allows ancestral arts. Mobs are easier.
Can run out of traps, prolongs the fight, and demands more skill.
No matter which plan a player chooses, the best traps and the Pollip Pouch are highly recommended. Ascendant's Grip, purchased from the Songclave merchant, is a must-have for wall movement and baiting attacks.
Clearing the Minions Without Wasting Traps
Before Groal shows his froggy face, five waves of minions arrive. Two separate traps swing through the arena between certain waves. The first rule is simple: do not spend traps on trash enemies. Those tools are needed for the real boss.
![[Resim: 6a88e957fe75df6ce42fcd4dydVHclrw07]](https://seogc.fp.ps.netease.com/file/6a88e957fe75df6ce42fcd4dydVHclrw07)
The safest position during the waves is on the furthest raised platforms on the left and right. A player should stick to the walls with Ascendant's Grip, using that height to bait poison darts into predictable spots while leaving openings for counterattacks.
![[Resim: 6a88e95e5b412725e18f6dd9f4c1jVdi07]](https://seogc.fp.ps.netease.com/file/6a88e95e5b412725e18f6dd9f4c1jVdi07)
The first trap appears between the second and third waves. It swings in from one corner and arcs across to the other. Standing in the corner of either side platform is enough to avoid it. The second trap appears between the fourth and fifth waves. It starts the same way, but it swings back for a second pass. The player should stay in the corner until both swings are finished.
How a Pool of Maggots Becomes a Shield
Once the minions are gone, Groal arrives. The strangest and most useful fact about this fight is that the maggot water, which normally prevents healing, can make a player almost immune to Groal's damage. The bottom left and bottom right corners of the arena are safe enough that a player does not need to heal, because they simply will not get hit.
![[Resim: 6a88e966825abb3b8a5caa6eZYmsadva07]](https://seogc.fp.ps.netease.com/file/6a88e966825abb3b8a5caa6eZYmsadva07)
From the corner, a player can hurl traps whenever Groal is present, especially as he reappears from a Dive. If the traps run out, which happens often with the Wanderer, the player can jump up occasionally for a single strike. The best moment is right after Groal's Swallow attack. Staying out of the maggots for as long as possible is still smart, because it takes pressure off the trap supply.
![[Resim: 6a88e96daff4493ae57e73a99E6hTTfR07]](https://seogc.fp.ps.netease.com/file/6a88e96daff4493ae57e73a99E6hTTfR07)
When Groal begins using Vengeful Toad, the player should already be in the water. Juggling traps and sneaky nail hits will eventually force a stagger. The stagger cannot be punished, so the best move is to ignore it and prepare for the final stretch. By that point, most players are out of traps, and the fight becomes a matter of persistence until Groal finally falls silent.
The Reward Beyond the Bench
After the battle, a bench appears in the arena. That alone feels like a gift, but the real prize sits in the house to the left of that bench: the Seeker's Soul. A player may not be able to use it right away, but this unique item is a key ingredient for unlocking the Silk and Soul Wish and a path to Act Three. It expands the story and the adventure far beyond Bilewater, making every death on the way to Groal feel slightly more worthwhile.
![[Resim: 6a88e9733f7240b6450708a0zUke09Pk07]](https://seogc.fp.ps.netease.com/file/6a88e9733f7240b6450708a0zUke09Pk07)
Once Act Three opens up, the hunt for more discoveries, charms, and upgrades becomes the driving force. Many players find themselves searching for similar action-adventure experiences, or even looking to grab the game for a friend who is curious about Bilewater's horrors. That kind of enthusiasm often leads to checking store pages and sales, and it pays to know you are getting the best value before you spend. Whether you are after other challenging titles or a fresh controller for those long nights against Groal, you can compare prices here to keep your wallet safe from its own ambush.
With the Seeker's Soul in hand and the next leg of the journey waiting, the preparation before the fight matters just as much as the fight itself. That preparation applies outside the game too, especially when new gear or upcoming releases are part of the plan. Checking a few trusted price comparisons takes only a minute, and it can save enough for the next indie gem that scratches the same itch as this one does.
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| Hollow Knight: Silksong Lost Lace Guide: Builds, Phases, and Void Dodging |
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Gönderen: xtameembb - 22-08-2026, 17:25:03 - Forum: İlim
- Yanıt Yok
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By 2026, plenty of dedicated Hollow Knight: Silksong players have already stared into the abyss long enough to know that Lost Lace is not just a reskin - it is an absolute gauntlet. The final showdown pits Hornet against a void-soaked Lace after diving into the abyss, and the fight demands every mask shard, every needle upgrade, and a healthy dose of patience. This guide breaks down a reliable loadout, all major attack patterns, and the least sanity-draining ways to survive the void waves without launching a controller through a window.
![[Resim: 6a88e947660763af38b25e49tRiaIpiq07]](https://seogc.fp.ps.netease.com/file/6a88e947660763af38b25e49tRiaIpiq07)
Recommended Loadout
The beauty of Silksong's tool system is that a loadout does not have to be gospel. Still, some picks for Lost Lace are borderline mandatory. Magnetite Dice acts like a tiny insurance policy by occasionally blocking a hit, while Cling Grip lets Hornet wall-hang when the floor turns into void soup. The preferred setup pairs Multibinder, Injector Band, and the Warding Bell for rapid double heals and protection against interrupted healing. Players who prefer raw damage can swap in Claw Mirrors instead.
For red tools, the Cogfly is a set-and-forget damage machine, ideal for keeping pressure on Lace while Hornet focuses on staying alive. Sting shards were equipped but did nothing useful - like bringing a toothpick to a war. The silk skill choice comes down to taste: Cross-Stitch can parry Lace, but Pale Nails tend to be the safer bet for players who prefer saving silk for heals.
Before stepping in, players should grab every Mask Shard and all four Needle upgrades. It might sound like a grind, but the extra survivability and damage make the fight far less miserable.
![[Resim: 6a88e9505438a4cd7e195d24qXBwxzOd07]](https://seogc.fp.ps.netease.com/file/6a88e9505438a4cd7e195d24qXBwxzOd07)
Phase One: Old Moves, New Void
Lace's opening moves are recognisable from the second encounter, just with more void pizzazz. The dash-lunge sequence deserves special attention. Lace performs two lunges with void tendrils trailing behind, and the third attack depends on positioning. If Hornet keeps distance, Lace will almost always lunge again; if above her, she will hop into the air and dive. Keeping distance is the smart play because after three dashes Lace takes a long breather - perfect for a punishing combo.
When Lace teleports and draws an arm back without pulling out her blade, she is about to sprout void tendrils from the ground. The move is surprisingly easy to punish: jump behind her and unleash a flurry. If she leaps into the air, getting directly underneath for an upward slash is a solid response, but staying alert for her dive kick follow-up is essential.
Parry-happy players should know that when Lace parries, jumping and dashing toward her shuts down both the grounded and aerial counterattack. On the ground, hitting her mid-attack works well; in the air, waiting for her to land is safer. For everything else, it is standard slash attacks. Players should not get greedy - they should just keep distance and wait for the scream that signals Phase Two.
Attack
Tell
Counter
Triple lunge
Two lunges with tendrils, third depends on range
Keep range, punish after the third lunge
Void tendril burst
Teleports and draws an arm back
Jump behind and attack
Aerial dive kick
Jumps straight up
Get under her, slash up, then react
Parry punish
She parries a hit
Jump and dash toward her or wait for landing
Phase Two: The Void Takes the Wheel
Phase Two does not reinvent the wheel, but it mixes in more void nonsense. When Lace raises her arms, tendrils sprout from the floor, and she stays dangerously active while they do. Players should watch for the visual cue, then move rather than mindlessly attacking.
Occasionally Lace does her best Hollow Knight impression: rising up and unleashing a burst of void orbs from her chest. These projectiles are easiest to dodge while staying grounded. Once the pattern feels comfortable, this attack becomes one of the best damage windows in the phase.
The golden rule for Phase Two is minding the floor. Tendrils can pop up during half of her attacks, so positioning matters almost as much as timing. With clean counters and a little patience, Lace goes down and triggers the intermission.
![[Resim: 6a88e952502aeaeafa422294VJwtD82707]](https://seogc.fp.ps.netease.com/file/6a88e952502aeaeafa422294VJwtD82707)
Intermission: Surfing the Void (or Cheesing It)
Between Phases Two and Three, Grand Mother Silk lets out a scream, gets unbound, and falls. Massive void waves then rush in from both sides of the arena. During this intermission - and later in Phase Three - the intended play is to quickly use the Faydown Cloak and then grapple or dash over the wave.
But this is a certified cheese-friendly moment. One reliable method is to Super Jump, hook onto the ceiling, and stall with the grapple and floating cloak until the wave passes. Cling Grip on a wall is even simpler. That said, players should still practice dodging the waves normally, since the hitbox is much smaller than the visuals suggest. Skimming the top layer is entirely possible, and entering the final phase with confidence helps a lot.
Final Phase: Faster, Messier, Voidier
After two void waves, Lace erupts from the ground, screeches, then drops back into the nothingness. Skilled players can tag her during the fall, but it is tricky. In the final phase, cooldowns shrink dramatically, so Hornet's own attack windows shrink too.
The advice here is simple: throw out two or three Cogflies, let them do passive damage, and only go in for hits when it is undeniably safe. The screen gets visually crowded, so when overwhelmed, players should jump and stall in the air until the next sound cue. Turning off Screen Shake is also a pro move if the chaos is too much.
Two new projectile hazards stand out. First, black and white circles floating in the air spawn homing projectiles that feel deathly accurate - stay grounded and get away from them. Second, large circles with a pure white aura are three-mask traps. Lace always flies out of the final circle to trigger it, so punishing her the second she exits is the play, but avoiding the follow-up shockwave is just as important.
The rest of the attacks are unchanged, but the speed increase means only one or two hits per punish instead of two or three. Timing everything right still works like a charm; it just requires quicker hands and less greed.
When Lace finally drops, the last step is almost merciful. Hornet picks up Lace's now void-free body, borrows Grand Mother Silk's strength, and Super Jumps out of the abyss with Lace in her arms. It is nearly impossible to mess up this cinematic moment - fitting, because after this fight, players deserve a victory lap without any extra button prompts.
Once the final cutscene fades and Lace is carried to safety, the longing for that next adrenaline spike usually kicks in fast. Hunters who enjoyed this fight often find themselves browsing for similarly brutal and atmospheric adventures, and the itch is real.
That's where smart shopping comes in handy. A dependable steam deal finder tracks the latest discounts across Steam, so finding your next punishing challenge doesn't have to drain your wallet. In the end, the sweetest victory is beating the game, not getting beaten by the price tag.
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