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| Getting around the world of online gaming: How to Maximize Your SpinoGambino Bonus an |
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Gönderen: spinogambinologinbonus-ExhIday - 27-09-2026, 14:38:32 - Forum: Programlama
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Gönderen: spino-uploano - 27-09-2026, 14:37:41 - Forum: Programlama
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| Silksong Speedruns: How Runners Are Breaking the Game in 2026 |
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Gönderen: xtameembb - 27-09-2026, 13:55:29 - Forum: Programlama
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I still remember the first time I booted up Hollow Knight: Silksong. The gorgeous hand-drawn art, the haunting music, and the brutal difficulty that made me question my sanity. That was back in 2025, and nearly a year later, I'm still slowly making my way through the game, dying to the same bosses over and over. But while I'm struggling, a whole community of speedrunners has turned Silksong into their personal playground, and the records they're setting are nothing short of mind-boggling.
![[Resim: 6ab70d70de3d2d004949c82b2Z4kBOrA07]](https://seogc.fp.ps.netease.com/file/6ab70d70de3d2d004949c82b2Z4kBOrA07)
Back when the game first launched, it didn't even take a full week for speedrunners to start posting sub-two-hour runs. I remember reading about Onaku setting an any% record of 1:46:47, and just hours later, BlueSR smashed that with a blistering 1:26:20. I was still fumbling around the first area, and these people were already finishing the entire game in less time than it takes me to decide on a charm build. The official leaderboard wasn't even live until October 2025, but that didn't stop the community from pushing each other to insane limits.
Now, in 2026, the scene has only gotten crazier. The leaderboards are fully active, and the any% world record has been pushed well below the one-hour mark. I've watched streams where runners pull off pixel-perfect movements, abuse obscure glitches, and chain together boss fights like they're playing a rhythm game. BlueSR eventually achieved that deathless run he was gunning for, and the competition is fiercer than ever. It's like watching a completely different game from the one I'm playing.
![[Resim: 6ab70d72b4d9601fcf427a48LF2Qe4UT07]](https://seogc.fp.ps.netease.com/file/6ab70d72b4d9601fcf427a48LF2Qe4UT07)
What's fascinating is that Silksong actively rewards speedrunning, just like its predecessor. There are two achievements tied to finishing quickly: Speed Completion, for 100% completion in under 30 hours, and Speedrunner, for simply beating the game in under 5 hours. When the game first came out, both were achieved by well under 1% of players. Speedrunner sat at 0.1%, while Speed Completion was so rare it rounded to 0%. Even now, in 2026, those numbers haven't risen much—the game is just that punishing.
Here's a quick breakdown of the speed-related achievements and their rarity:
Achievement
Requirement
Completion Rate (2025)
Speedrunner
Finish in under 5 hours
0.1%
Speed Completion
100% in under 30 hours
~0%
Steel Soul
Finish in permadeath mode
~0%
And remember, Steel Soul mode itself is unlocked only after finishing the game normally or by using a well-known code. It's a permadeath challenge that makes every mistake fatal. The fact that some players are speedrunning that is both inspiring and terrifying.
To put things in perspective, the original Hollow Knight ended with an any% glitchless world record of 30:49. That's less than 31 minutes for a game that took me dozens of hours to complete. Silksong's current records make finishing in under 5 hours look like a leisurely stroll. And as runners develop new techniques and grow more familiar with the game's intricate systems, those times will only drop further.
As for me? I'm still chipping away at my 100% completion run. I've consulted guides, watched walkthroughs, and even tried a few speedrun strats myself—only to die spectacularly. The difficulty is no joke, and the idea of doing it all in under 30 hours feels impossible. But that's what makes the speedrunning community so impressive. They take a game that feels insurmountable and turn it into a science.
So while I'll probably never set a world record, I'll keep watching from the sidelines. Every new run is a reminder of what's possible when skill, dedication, and a little bit of madness come together. And who knows? Maybe one day I'll finally beat that third boss. ?♂️?
Watching all these runs has had an unexpected side effect: my wishlist keeps growing. Between Silksong, the original Hollow Knight, and a handful of other metroidvanias that streamers keep recommending mid-run, I've caught myself hunting for deals far more often than I'd like to admit. Chasing a 30-hour completion time is one thing—paying full price for every game in the genre is another budget entirely, especially when you want a copy on more than one platform.
That's the part of the hobby nobody talks about in a world record video. If you're the type who wants to follow along, run the same routes, or just see how the current records compare to your own attempts, it helps to keep an eye on game price comparison before you commit. DealNest makes that easy, pulling together listings across stores so you can spot a discount instead of blindly hitting the buy button. It won't shave minutes off your run, but it will leave a little more room in the wallet for the next challenge.
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| Das Test piper-spin-63.vercel.app enthüllt die neuesten Optionen |
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Gönderen: piper-Unsulk - 27-09-2026, 12:54:29 - Forum: Programlama
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| Complete Guide of Spinogambino: Discovering the Ultimate Platform for Virtual Betting |
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Gönderen: spino-edick - 27-09-2026, 12:15:05 - Forum: Programlama
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| Silksong Guide: How to Open the Ornate Lock and Beat The Unravelled |
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Gönderen: xtameembb - 27-09-2026, 12:08:46 - Forum: Programlama
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As of 2026, Hollow Knight: Silksong continues to reward curious players who stray from the critical path, and few optional secrets are as easy to miss as the ornate lock mechanism hidden inside Whiteward. The device sits behind a keyhole, silent and unexplained, during Act 2. Because it is not tied to the main story, the game offers no tutorial, no marker, and no obvious hint about what lies beneath. So how does a traveler turn that stubborn lock into a doorway? The answer requires a return trip, a late-game movement ability, and a key that most players will overlook on their first pass through the Citadel.
A Locked Door in Whiteward
The journey begins during the climb to the top of the Citadel. To enter Whiteward, players need the White Key, which is found in the top-right part of the Citadel in Songclave. After collecting it, they can ring the bell in the First Shrine if they wish, then return to the elevator and ride it down. Once inside Whiteward, they should take the left passage. There, the ornate lock mechanism waits, demanding a keyhole item that is not yet in the inventory. At this point, the correct move is simple: ignore it and continue the main story.
Progression eventually leads to the Underworks, where players earn the Clawline ability on the eastern side. This tool is the missing piece. Without it, the Surgical Key cannot be reached, and the lock remains a decorative mystery. With it, the optional boss arena becomes accessible.
Finding the Surgical Key ?
After acquiring Clawline, players should return to Whiteward. The route is specific. They need to make their way to the right, just before the drop into the lava pit that leads into the Underworks. Up above that area, a secret passage is hidden on the top level. Going left from there reveals an enemy and a grapple point. By using Clawline on that point, players can trigger an item drop: the Surgical Key.
It is a small detour with a large payoff. The key must then be carried back to the ornate lock mechanism. Inserting it causes the floor underneath to open, dropping the player directly into The Unravelled's boss arena.
![[Resim: 6ab85ef79324c8f5901c8c8ez6TN0hgk07]](https://seogc.fp.ps.netease.com/file/6ab85ef79324c8f5901c8c8ez6TN0hgk07)
The Unravelled Boss Fight
The Unravelled does not begin as a solo duel. The encounter opens with a single enemy. Once that enemy is defeated, two more spawn. Only after those additional foes are dealt with does the actual boss make his appearance. It is a layered fight, and players who waste resources on the first wave may find themselves struggling before the main event even starts.
The boss has only three attacks in his arsenal, but each one punishes careless positioning. He deals two mask damage, so contact is costly. Players should avoid standing on the ground where he emerges. The Unravelled usually opens with a charge attack. The good news is that he can be attacked during this move. The safer response is to jump and dash out of the way, then strike him from behind before he dives into the ground.
After reemerging, he will either perform another charge or launch projectiles that can be hit. As he takes enough damage, he begins summoning spears from the ground before diving back down. In the later stages, he can start a charge attack while the spears are still active. That overlap is the real threat. Keeping calm, maintaining distance, and punishing only safe openings will carry the fight.
Phase
What Happens
Player Response
Opening
One enemy appears
Clear it quickly
Second Wave
Two enemies spawn
Manage spacing and silk
Boss Intro
The Unravelled enters
Avoid his emergence point
Charge
Boss rushes across arena
Jump, dash, hit from behind
Projectiles
Boss fires hittable shots
Strike them or dodge
Spears
Ground spears appear
Stay mobile, avoid charging boss
Reward
Silk Heart
Collect and exit
Why the Reward Matters
Defeating The Unravelled grants a Silk Heart. For completionists and players chasing every upgrade, this makes the ornate lock worth opening. It is not required for the main story, but it is another example of Silksong hiding meaningful rewards behind environmental puzzles and ability gates.
So is the detour worth it? For anyone who enjoys the game's exploration, yes. The lock mechanism is a reminder that not every secret announces itself. Sometimes the only hint is a keyhole, a hidden passage, and the patience to come back later with the right tool.
Quick Recap ✅
Reach Whiteward in Act 2.
Get the White Key from Songclave in the Citadel.
Ride the elevator down and find the ornate lock on the left passage.
Continue the story until Clawline is obtained in eastern Underworks.
Return to Whiteward and go right before the lava pit drop.
Find the top secret passage, go left, and use Clawline on the grapple point.
Collect the Surgical Key and unlock the mechanism.
Defeat The Unravelled's waves and boss.
Claim the Silk Heart.
In 2026, this remains one of the more satisfying optional secrets in Silksong. The path is obscure, the boss is dangerous, and the reward is permanent. For players who thrive on discovery, that combination is exactly what makes the hunt worthwhile.
That same patience — checking back later, keeping a mental note of something worth returning for — translates surprisingly well outside the game. Plenty of players who enjoy hunting down obscure secrets also enjoy hunting down a good price, and the two mindsets aren't so different: you watch for the right moment, you avoid impulse purchases, and you accept that the best opportunities rarely announce themselves up front.
If that sounds familiar, it's worth keeping a deals hub bookmarked alongside your usual gaming stops. Sites like DealNest round up discounts and offers in one place, which saves you from refreshing a dozen store pages during sale season. Whether you're restocking on accessories or picking up something new to play once the credits roll, a little browsing beforehand can be the difference between paying full price and walking away satisfied — the same feeling as finally opening that ornate lock.
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| Why Silksong's Enemy Gauntlets Fix a Classic Soulslike Flaw |
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Gönderen: xtameembb - 27-09-2026, 06:59:28 - Forum: İlim
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Like many players, I came to Hollow Knight: Silksong expecting a masterclass in metroidvania design. I got that, but I also got a game that understands something most soulslikes overlook. Silksong is defined by constant backtracking, powerful movement abilities, and steady, meaningful progression, putting it in conversation with Blasphemous, Ender Lilies, Metroid, and Castlevania. Yet it also owes a huge debt to Demon's Souls and Dark Souls. The bonfire-like checkpoints, the corpse-running mechanic, the grimdark world full of characters slowly going insane, the brutal boss battles that reward pattern learning and i-frame dodging after upgrades—all of it is here. But there is one area where Silksong excels, not just against its predecessor but against some of the best soulslikes ever made.
![[Resim: 6ab85efb371fe123769d3634XQQkZeR807]](https://seogc.fp.ps.netease.com/file/6ab85efb371fe123769d3634XQQkZeR807)
The Soulslike Shortcut I Used to Take
A typical soulslike splits into two broad categories: boss battles and exploration sections filled with lower-level enemies. Those fodder foes can be tough, acting as mini challenges before the area boss. This structure has served the genre well, but it has one glaring shortcoming. Players can simply avoid these lower-level enemies en route to the boss, especially on subsequent attempts once they know the layout. Have you ever sprinted past a dozen hollows, dogs, or soldiers just to throw yourself at a boss again? I know I have. In Dark Souls, that is not the ideal way to play, but it is possible. In Hollow Knight: Silksong, it is virtually impossible.
Inescapable Gauntlets Change Everything
Silksong adopts a structure similar to classic FromSoftware games, but it punctuates many areas with inescapable enemy gauntlets. The fodder-type foes of the area converge on me in a coordinated attack. Often, defeating this onslaught is the only way to progress to the next area, and there is usually no option for escape either. If I repeatedly run past these same enemies during exploration sections, then I will be ill-equipped to face them in the gauntlet. I will not have learned their attack patterns or weaknesses. So why does this matter? Because it turns every enemy placement into a lesson.
![[Resim: 6ab70d7683c086a9dda84b2dozQoq5O607]](https://seogc.fp.ps.netease.com/file/6ab70d7683c086a9dda84b2dozQoq5O607)
I remember the first time I tried to rush through a later area. I had mastered Hornet's movement, or so I thought. I dashed past a cluster of enemies, only to hit a locked arena. The gate slammed shut. Suddenly, I was surrounded. I panicked, wasted my silk, and died. On my next attempt, I slowed down. I studied each enemy type in the rooms before the gauntlet. I learned which ones lunge, which ones spit projectiles, and which ones punish greedy attacks. By the time I reached the arena again, I was ready. That is the genius of Silksong's design.
Combat Design Makes It Work
On its face, the formula of exploration passages plus basic enemy gauntlets is simple. But it only works because of Silksong's sterling combat design. To beat a series of enemies, I need a solid grasp on my movement and attack styles. I must identify openings, clock safe moments to heal, and get parry timing right. The only feasible way to do this without being immediately overwhelmed is to engage with these same enemy types before the gauntlet. That makes me better prepared. It also makes the world feel dangerous in a way that few soulslikes manage. I cannot treat enemies as scenery. They are part of the challenge, not just speed bumps on the way to a boss.
![[Resim: 6ab85f06c073d08de938b72fDzAPvMtA07]](https://seogc.fp.ps.netease.com/file/6ab85f06c073d08de938b72fDzAPvMtA07)
Here is a quick comparison of how Silksong handles common soulslike elements:
Soulslike Convention
Typical Implementation
Silksong's Twist
Checkpoints
Bonfires reset enemies
Bench-like checkpoints, but gauntlets reset too
Corpse runs
Retrieve lost currency
Retrieve your cocoon and silk
Fodder enemies
Often skippable
Forced into arenas, cannot skip
Boss learning
Pattern recognition
Gauntlets teach patterns before boss
Difficulty
Brutal but fair
Brutal, fair, and relentlessly educational
Why This Respects My Time and Skill
Some players might argue that forcing enemy gauntlets is too punishing. I understand that. Silksong is not an easy game. But it is certainly conquerable, given the right level of attention and effort. This tough but rewarding design is par for the course for most soulslikes. The option to simply run past fodder enemies, most of whom will never be seen again, has always been a bit awkward. It makes enemy placement feel disposable. Silksong fixes that. By reincorporating fodder-type enemies within boss-like challenge arenas, it ensures that none of its enemies, nor its enemy placements, go to waste.
![[Resim: 6ab1c7792c7e5798ee4503b6DikxF2K607]](https://seogc.fp.ps.netease.com/file/6ab1c7792c7e5798ee4503b6DikxF2K607)
In 2026, after multiple playthroughs and post-launch updates, I still find myself appreciating this design more than ever. I no longer see a room full of enemies as an obstacle to sprint past. I see it as a classroom. I see it as a chance to sharpen my parries, test new tools, and prepare for the inevitable ambush ahead. Does that make Silksong harder than Dark Souls? In some ways, yes. But it also makes every victory feel earned. And that is exactly what I want from a modern metroidvania-soulslike hybrid.
So if you are like me and you used to run past every enemy on the way to a boss, Silksong will break that habit. It will punish you, teach you, and then reward you. And once you clear a gauntlet without taking a hit, you will understand why this game sidesteps a problem that has haunted soulslikes for years. It turns fodder into fundamentals. That is not just good design. It is essential design.
That hunger for the next challenge tends to arrive the moment the credits roll. Suddenly you are scrolling storefronts at 1 a.m., comparing the price of every metroidvania-soulslike hybrid that might scratch the same itch, only to find the same game listed at wildly different prices depending on the platform, the region, and whether a sale is quietly running. Keeping track of that manually is its own kind of grind, and not the rewarding kind.
That is the gap a game price tracker like DealNest was built to close. Instead of refreshing half a dozen store pages and hoping you catch a discount before it expires, you can watch the titles on your wishlist and let the price shifts come to you, so the money you save on the backlog goes toward the next game that will teach you something. It pairs well with the mindset Silksong demands: pay attention, do the homework, and you will get far more out of every run.
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| Hollow Knight: Silksong Fine Pins Quest: My Fast Farming Guide |
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Gönderen: xtameembb - 27-09-2026, 06:33:54 - Forum: İlim
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Have you ever spent an entire evening chasing a random drop in Hollow Knight: Silksong, only to watch your prize tumble into a spike pit? That was me with the Fine Pins quest in 2026. As a wanderer in Pharloom, I thought I had seen every annoying enemy the Citadel could throw at me. Then I met the pin-wielding choirbugs, and I learned that patience is not just a virtue here. It is a farming strategy.
![[Resim: 6ab85ef3f64105384f1b0deaRhWCgaZ807]](https://seogc.fp.ps.netease.com/file/6ab85ef3f64105384f1b0deaRhWCgaZ807)
The Fine Pins quest is technically a Hunt, and it asks you to collect 10 Fine Pins from some of the most irritating enemies in the Choral Chambers. The drop is random, so luck matters. But after several failed runs, I found a loop that let me finish the whole thing in about 10 minutes. Here is exactly how I did it.
How I Started the Fine Pins Quest
First, you cannot even see this quest until you have defeated the Cogwork Dancers boss. This double boss waits in the Cog Core area of the Choral Chambers region. If you are following the main story, you will naturally run into them. I still remember the clanking rhythm of that fight. Once the Cogwork Dancers fall, do not leave the arena immediately. Keep walking to the right until you reach Songclave.
Songclave is a small village that feels similar to Bone Bottom and Bellhart, but when I first arrived, it was almost empty. The only NPC there was the Caretaker, who explained that this place used to be a safe haven. To bring it back to life, you need to enter the large and only building in the area. Inside, interact with the machine and provide 80 Rosaries. That activates the First Shrine bell.
![[Resim: 6ab85efd7d75ffd5e7c36d782G1VhwkK07]](https://seogc.fp.ps.netease.com/file/6ab85efd7d75ffd5e7c36d782G1VhwkK07)
After that, leave Songclave, rest at the nearest Bench, and return. The village will finally have more people, and a brand-new Wish Board will appear with fresh quests. One of them is the Fine Pins quest. I accepted it immediately. I also strongly recommend taking the Wandering Merchant quest while you are there, because it is another useful side objective in the region.
Where to Find Choristor and Reed
Fine Pins drop from two specific enemies: the Choristor and the Reed. Both use a pin as their main weapon, and both can take up to seven or eight hits to kill. They are not boss-level threats, but they are fast, aggressive, and usually surrounded by buddies. That combination makes them very, very annoying.
You can find Choristor and Reed while exploring the Choral Chambers, especially in rooms with a vertical structure. They almost never fight alone. Your goal is simple on paper: defeat them and hope they drop a glowing Fine Pin. You need 10 in total, so random exploration can waste a lot of time.
Enemy
Movement
Main Threat
My Strategy
Choristor
Walks
Quick pin attacks and nearby allies
Kill first
Reed
Flies
Erratic aerial pressure
Kill second
My Best Farming Spot
Instead of running randomly around the Choral Chambers, I used one perfect room. It is the vertical chamber at the far right of the map, near two Benches and east of the Citadel Spa. This room has a bunch of chained platforms and several Choir enemies that get in your way while you climb up or down. It also contains our two wanted buddies: the Choristor and the Reed.
My strategy was to stay at the top of this room, near the Bench, and defeat the Choristor and Reed hanging around the upper platforms. The tricky part is that you do not want them, or the Fine Pin, to fall to the ground or onto the side spikes. If that happens, the loot disappears. I learned that the hard way.
So, what is the fix? Lure them to the center of the platform while hitting them. Jump and strike their heads sequentially. I recommend defeating the Choristor first because he walks, then leaving the flying Reed for later. It sounds difficult, but it becomes a piece of cake once you get the rhythm.
After defeating them, check if they dropped anything. If not, head right to the Bench, rest a little, and come back. The enemies in this specific area respawn endlessly, so you can repeat the loop without traveling across the map. I found all 10 Fine Pins in 10 minutes tops using this method.
The Fine Pins Quest Rewards
Once you have 10 Fine Pins, go back to Songclave and interact with the Wish Board to deliver the loot. Your prize is a Rosary Necklace, which immediately gives you 120 Rosaries. If you are in need of more Rosaries to spend in Pharloom, this is a pretty lucky reward.
![[Resim: 6a77c58d818dd158a2a214fbzXQfSlia07]](https://seogc.fp.ps.netease.com/file/6a77c58d818dd158a2a214fbzXQfSlia07)
Is the Fine Pins quest worth the frustration? In my opinion, yes. The drop rate can be cruel, and the Choristor and Reed are not fun to fight in crowded rooms. But with the right vertical chamber and a Bench nearby, the grind becomes short and almost relaxing. Just remember: keep the enemies centered, protect the loot, and never let a shiny pin fall into the spikes. If I can do it in 10 minutes, so can you. ?
If there is one thing this quest teaches, it is that patience plus the right tool beats blind effort every time. That same mindset is worth applying beyond the game: instead of buying a title the moment it catches your eye, you can wait for the price to drop and let someone else do the watching for you. That is exactly where a steam sale tracker like DealNest comes in handy, keeping an eye on discounts so you never miss the moment a wishlisted game finally hits the number you were hoping for.
Whether you are saving up for the next big metroidvania or just want to stretch your gaming budget a little further, DealNest makes that part of the hobby effortless. A few extra seconds spent checking current deals can save you the same kind of time you just saved by farming in one smart room instead of wandering the whole Citadel.
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| How I Beat Groal the Great in Silksong: A Painful 2026 Guide |
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Gönderen: xtameembb - 27-09-2026, 05:45:42 - Forum: İlim
- Yanıt Yok
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As a veteran Silksong player, I thought I had faced every nightmare the game could throw at me. Then I met Groal the Great. This giant frog boss, hidden high above the foul tunnels of Bilewater, is not just a test of skill—it's a test of patience. In 2026, with the game's community still sharing tips, I finally conquered this optional beast. Was it worth the dozens of deaths and the most punishing runback in the game? Let me tell you my story.
![[Resim: 6ab5bbfa80308f330c155d12UwHsIGGI07]](https://seogc.fp.ps.netease.com/file/6ab5bbfa80308f330c155d12UwHsIGGI07)
Getting to Groal: The Runback from Hell
First, let's talk about the journey. Groal the Great lives in Bilehaven, at the very top of Bilewater. This zone is hidden within the Citadel, and you have two ways in: through Sinner's Road (via a hidden entrance above the Halfway Home) or through the Putrefied Ducts (from the Memorium zone). The Ducts route is shorter, but you won't unlock it until late in Act 2. I took the Sinner's Road path, and it was brutal.
Before you even think about this fight, do yourself a favor: get the Faydown Cloak from Mount Fay. This double jump ability is essential for both traversal and the boss fight. Without it, you're just frog food.
![[Resim: 6ab5bc03acad082046c7e006Epuba72K07]](https://seogc.fp.ps.netease.com/file/6ab5bc03acad082046c7e006Epuba72K07)
Bilewater is a poison-filled nightmare. I spent hours avoiding toxic pools and ambushes. Eventually, I reached a bench—yes, a real bench!—and sat down to prepare. From there, I ascended to Bilehaven. The key is to take no damage on the way up. Why? Because before Groal appears, you must survive six waves of enemies and spike traps. That's right, six. If you arrive with low HP or no Silk, you're done.
The Boss Fight: Tips and Cheeses
Now, the main event. Groal the Great is a massive frog with a variety of attacks. I died many times before I found a strategy that worked. Here's what I learned.
The Cheese Method
There's a way to cheese this fight, though it's risky. Instead of avoiding the poison pools at the bottom of the screen, top up your HP and dive straight into the poison. Then swim to the extreme left or right. Groal has a hard time hitting you there. You can leap in and out to attack. Just be careful during its Vengeful Spirit attack—it can still hit you in the water. Also, watch for particles in the water that indicate where enemies or the boss will surface.
Recommended Tools
The best tool for this fight, in my opinion, is the Sting Shard. You throw it, and it hovers in mid-air. When an enemy gets close, it explodes into shards, dealing multiple hits. It's perfect for the enemy waves and for Groal himself.
If you plan to pogo on top of the boss, keep your thumb on the jump input. Use the Faydown Cloak to double jump when Groal rises or dives. The boss jumps slightly before diving, so be ready.
Attack Patterns and Counters
Here's a quick table I wish I had when I started:
Attack
What Groal Does
How I Countered
Vengeful Spirit
Shoots a projectile
Dodge sideways; don't stay in poison
Dive
Flies up then dives down
Double jump with Faydown Cloak
Spit
Aims to the side
Heal above or below the boss
Surface
Particles appear in water
Watch for ambush, move away
![[Resim: 6ab5bc051b89baea8b7acbb5tS6JEC6o07]](https://seogc.fp.ps.netease.com/file/6ab5bc051b89baea8b7acbb5tS6JEC6o07)
The best times to Bind and heal are immediately after Groal dives into the pools or during its spit animation. After it dives, it won't resurface for a few seconds. When spitting, it aims exclusively to the side, so you can heal if you're above or below.
What Do You Get for Beating Groal?
After many attempts, I finally defeated Groal the Great. Was the reward worth it? Let's see.
First, you unlock access to the rest of Bilehaven to the left. This gives you an easy path into the Putrefied Ducts zone, which contains an important progression item. Go left from the boss arena and enter a boggy hut to find the Seeker's Soul. This key item is required to enter Act 3, which is technically optional but essential for completionists.
![[Resim: 6ab5bc08ffebc05ebbf250e8QPpOoGme07]](https://seogc.fp.ps.netease.com/file/6ab5bc08ffebc05ebbf250e8QPpOoGme07)
Exit the hut, continue left across a pit of spikes, and unlock a shortcut down to the bottom of Bilewater. But take the upward path first. This leads into the Putrefied Ducts, where you can find the Key of Apostate (used in The Slab). Explore a bit more, and you'll meet The Huntress, who asks Hornet to gather organs of various enemies using specific tools for the Broodfeast quest.
![[Resim: 6ab5bc107802a595e28bd2bcIOwQvqgU07]](https://seogc.fp.ps.netease.com/file/6ab5bc107802a595e28bd2bcIOwQvqgU07)
Final Thoughts
So, would I do it again? Maybe not for fun, but the Seeker's Soul made it necessary for my Act 3 run. Groal the Great is a brutal but memorable boss. The runback is painful, the enemy waves are annoying, but the satisfaction of victory is real. If you're struggling, take my advice: get the Faydown Cloak, bring Sting Shards, and don't be afraid to cheese it. Good luck, and may your Silk be plentiful. ??
After a boss like Groal, I'm usually ready for a break—or at least a change of pace. And if you're anything like me, you're probably juggling a wishlist of games you'd love to play next without paying full price.
That's where DealNest comes in. It's a game price tracker that pulls together deals from different stores, so you can see if that game you've been eyeing is finally on sale. It takes the guesswork out of waiting for a discount, and it's a handy tool for anyone who games on a budget.
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| Hollow Knight: Silksong - All Four Bilewater Bench Locations Revealed |
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Gönderen: xtameembb - 27-09-2026, 03:24:00 - Forum: İlim
- Yanıt Yok
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As of 2026, Hollow Knight: Silksong's Bilewater remains one of the most punishing and labyrinthine regions in Team Cherry's sequel. The area is defined by toxic pools, cramped corridors, and relentless enemies, making every bench a vital lifeline. Bilewater contains four benches in total. While most players will naturally stumble upon at least one during their first expedition, the remaining three are either tucked behind breakable walls or locked behind a boss encounter. This report breaks down every bench location so that players can secure fast travel, restore health, and reduce the sting of repeated deaths.
First Bench: Bell Beast Station Room
The first bench in Bilewater sits inside the same room as the area's Bell Beast station. Players who enter Bilewater from its main entrance will encounter signs that point directly toward this chamber, so it is difficult to miss under normal circumstances. The bench offers an early safe haven and a fast travel point, which is invaluable for anyone still learning the area's hazards.
![[Resim: 6ab70d7a0cd92bec412f9b1cE2Y11X1c07]](https://seogc.fp.ps.netease.com/file/6ab70d7a0cd92bec412f9b1cE2Y11X1c07)
For players who somehow overlook it, the route from the entrance is straightforward. Following the signs leads to the Bell Beast station, and the bench is right there. Activating it early gives players a reliable respawn point before they push deeper into Bilewater's corrosive environment.
Second Bench: Exhaust Organ
The second bench is hidden in the Exhaust Organ, a structure located beyond the Mist. To reach it, players should exit the room containing the first bench and head left. They will soon encounter a breakable wall. Smashing through it opens the path into the Mist, a disorienting section where visibility is limited and navigation can be tricky.
At the end of the Mist, players will find a structure they can enter. This is the Exhaust Organ. Once inside, they should go up and to the left to activate the bench. Because the Mist can confuse players and the breakable wall is easy to pass by, this bench is often missed on a first run. It is worth the detour, however, as it provides a much-needed checkpoint before some of Bilewater's tougher encounters.
Third Bench: Hidden Near the Top
Bilewater's third bench is concealed near the top of the area. Reaching it requires players to smash through another breakable wall at a specific position. The wall is not marked with obvious fanfare, so players must either explore carefully or consult a map. Once the wall is broken, the route to the bench becomes clear.
![[Resim: 6ab70d8680b6318f138a9f7dLGL4aYFX07]](https://seogc.fp.ps.netease.com/file/6ab70d8680b6318f138a9f7dLGL4aYFX07)
This bench is especially valuable because it shortens the runback to several late-area challenges. Players who rely only on the first two benches may find themselves repeating long, dangerous stretches after every mistake. Unlocking this hidden checkpoint can dramatically improve the pace of exploration and boss attempts.
Fourth Bench: Groal the Great Reward
The final bench in Bilewater becomes available after players defeat Groal the Great, the boss at the top of the area. This bench is not hidden in the same way as the others; it is a reward for overcoming one of Bilewater's toughest fights. Defeating Groal the Great grants access to the bench, giving players a safe point near the climax of the region.
![[Resim: 6ab70d8f4f5910f258c1364bWvMljZTd07]](https://seogc.fp.ps.netease.com/file/6ab70d8f4f5910f258c1364bWvMljZTd07)
Because Groal the Great sits at the top of Bilewater, this bench is ideal for players who want to wrap up remaining objectives in the area or prepare for whatever comes next. It also serves as a symbolic milestone: reaching it means the worst of Bilewater's navigation is behind them.
Bilewater Bench Summary
Bench
Location
How to Reach
1
Bell Beast station room
Follow signs from the entrance
2
Exhaust Organ
Exit first bench room, go left, break wall, cross Mist, enter structure, go up-left
3
Near top of Bilewater
Break a hidden wall at the marked position
4
Top of Bilewater
Defeat Groal the Great
Practical Tips for Bilewater
? Mark suspicious walls: Breakable walls often look slightly different, but in Bilewater's gloom they are easy to miss.
?️ Rest often: Benches restore health and save progress, so activate every one as soon as it is found.
? Use Bell Beast travel: The first bench doubles as a station, making it a natural hub for returning to other regions.
? Plan boss attempts: The third and fourth benches reduce runbacks, which is critical when learning Groal the Great's patterns.
? Explore vertically: Bilewater hides routes above and below the main path, so players should check ledges and ceilings.
In 2026, Hollow Knight: Silksong continues to attract new players, and Bilewater remains a rite of passage. With four benches to find, the area rewards patience and thorough exploration. The first bench is nearly impossible to miss, the second hides behind the Mist and a breakable wall, the third sits near the top behind another breakable wall, and the fourth appears only after Groal the Great falls. By securing all four, players can turn Bilewater from a nightmare into a manageable, if still dangerous, stretch of Silksong's world.
For players who fall in love with Silksong's punishing exploration and want to try more games in the same vein, the hunt for the next great adventure never really ends. Between tracking down hidden benches and mastering tough boss patterns, it helps to keep an eye out for ways to expand your library without spending a fortune. That's where a resource like PC game discounts comes in handy, making it easier to pick up the titles that scratch the same Metroidvania itch without paying full price.
Whether you're chasing down every secret in Bilewater or planning your next challenge after Groal the Great finally falls, having a steady supply of affordable games means there's always something new waiting to be explored. DealNest can help you find those deals as you build out a collection worthy of any dedicated explorer.
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